
Big Creepy-Crawlies: Crittasaurs are oversized cockroaches from space.However, they do not do that much against bosses, and the damage gets quite weak later as the enemies get harder. Electroshock towers also count: They do HUGE damage at the start of the game, and also hits a chain of enemies.
#Towermadness 2 towers upgrade#
The final upgrade for them subverts it, though.However, they get weaker and weaker as time goes on, making you have to rely on the more Boring, but Practical weapons like the mortar. These towers have the best range in the game, fire rapidly at high levels, do rather good damage in the early game, and can cause splash damage. Awesome, but Impractical: The homing missile towers.Attack of the 50-Foot Whatever: The King Mooks are either 50-foot tall greys or 50-foot long cockroaches.Better still, these things give out quite a nice sum of money for building your turrets! Thankfully, the split alien and the aliens it splits into don't have as much health as a regular alien of the same difficulty, so they are very easily dispatched with Herd Hitting Attacks. When defeated, they split up into two regular aliens. Especially the final upgrade, which does more damage than the level 3 flamethrower! Only attacks flying aliens, but damn, they do a good job at it. Aliens Steal Sheep - The aliens in this game are trying to steal your sheep so that they can make a new scarf for their emperor.

In the maps where you are required to redirect the alien's path, these traits can make them Demonic Spiders.

